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Description

This course will provide you with the essential knowledge and techniques to successfully perform in any Scrum-related role or environment.
It is ideal for those who may be involved in a Scrum initiative for the first time and who need to be immediately effective, or 'traditional' Project Managers who wish to learn about alternative agile-based approaches to product delivery in order to widen their range of skills, capabilities and employment prospects.
The agile-based approach is covered in depth, and compared and contrasted with more traditional, waterfall-type project management in order to clearly highlight the benefits associated with iterative, incremental Product delivery.
A pragmatic, step-by-step approach is taken throughout the course in order that the student can quickly understand and subsequently utilise core Scrum concepts. All key processes, roles, artifacts and events are first explained to provide a foundational knowledge and understanding, and then incorporated in an example project that takes the student through all key stages of a Scrum initiative.
Throughout the course, 'real-world' behaviour and practises are highlighted to prepare students for what they might encounter in the business world, and enable them to adapt as required.
Quizzes are included to test your knowledge, and subtitles are available that can be displayed below the screen to avoid obscuring lecture information.
Finally, on successfully finishing the course, you will receive a Certificate of Completion in recognition of your newly-acquired knowledge and skills.
Who this course is for:
First-time Scrum Team members who need to be immediately effective.
Current Project Managers wishing to broaden their range of skills and knowledge.
Business stakeholders who are, or will be involved in Scrum initiatives.

What you'll learn

Understand what Agile Scrum is.

Understand the difference between agile-based approaches and traditional project management.

Understand the key Scrum processes.

Understand the key Scrum Roles, Artifacts and Events.

Learn how to be immediately effective in any Scrum-related role.

Requirements

  • You will need a copy of Adobe XD 2019 or above. A free trial can be downloaded from Adobe.
  • No previous design experience is needed.
  • No previous Adobe XD skills are needed.

Course Content

27 sections • 95 lectures
Expand All Sections
1-Course Introduction
3
1.1-Introduction
1.2-Why Move to Agile-Based Delivery?
1.3-SECTION 1
2-The Agile Manifesto
2
2.1-Core Values and Principles
2.2-SECTION 2
3-The Introduction of Scrum
2
3.1-The Introduction of Scrum
3.2-SECTION 3
4-Waterfall vs. Agile Scrum
3
4.1-Waterfall vs. Agile Scrum
4.2-Cost Estimating Comparison
4.3-SECTION 4
5-Key Scrum Terms, Upfront
2
5.1-Key Scrum Terms
5.2-SECTION 5
6-Scrum Roles
5
6.1-The 3 Main Scrum Roles
6.2-Product Owner
6.3-ScrumMaster
6.4-Developers
6.5-SECTION 6
7-Scrum Artifacts
5
7.1-Product Backlog
7.2-Sprint Backlog
7.3-Product Increment
7.4-Other Artifacts
7.5-SECTION 7
8-The Basic Approach and the Sprint Process
3
8.1-The Basic Approach
8.2-The Sprint Process
8.3-SECTION 8
9-Scrum Ceremonies (Events)
7
9.1-Sprint
9.2-Sprint Planning
9.3-Daily Scrum Meeting
9.4-Sprint Review
9.5-Sprint Retrospective
9.6-Product Backlog Refinement
9.7-SECTION 9
10-Starting a Scrum Project
5
10.1-Starting a Scrum Project
10.2-The Product Vision
10.3-The Project Charter
10.4-Definition of Done
10.5-SECTION 10
11-Example Project - Part One - The Start
5
11.1-A Customer Wants a New Website
11.2-Product Backlog Refinement Session
11.3-User Story Format
11.4-Prioritised Product Backlog Items and User Stories
11.5-SECTION 11
12-Example Project - Part Two - Estimating
6
12.1-Estimating the Product Backlog
12.2-T-Shirt Sizing
12.3-Fibonacci Sequence
12.4-Affinity Estimating
12.5-Product Backlog Refinement Session Outcomes
12.6-SECTION 12
13-Example Project - Part Three - Sprint Planning
6
13.1-Holding the first Sprint Planning Session
13.2-The Sprint Goal
13.3-Sprint Planning Session - Part 1
13.4-Sprint Planning Session - Part 2
13.5-Sprint Planning Outcomes
13.6-SECTION 13
14-Example Project - Part Four - The Sprint
4
14.1-Scrum Task Board
14.2-Daily Scrum Meeting - Recap
14.3-Daily Scrum - Sprint 1 Simulation
14.4-SECTION 14
15-Tracking, Reporting and Forecasting Progress: Sprint Burndown Charts
9
15.1-Tracking Progress - Overview
15.2-Sprint Burndown Chart - Overview
15.3-Sprint 1: Near-Ideal Sprint Burndown Chart using Remaining Hours
15.4-Sprint 1: Near-Ideal Sprint Burndown Chart using User Story Points
15.5-Sprint 1: Alternative Sprint Burndown Chart Representation
15.6-Sprint 1: A more Realistic Sprint Burndown Scenario
15.7-Another Sprint Burndown Chart Example: 20-day Sprint
15.8-Adding, Amending, Deleting Items in the Product Backlog
15.9-SECTION 15
16-Tracking, Reporting and Forecasting Progress: Product Burndown Charts
5
16.1-Product Burndown Chart
16.2-Velocity
16.3-Product Burndown Chart including Forecasting
16.4-Producing a Feature-Driven Product Release Plan
16.5-SECTION 16
17-Tracking, Reporting and Forecasting Progress: Product Burnup Charts
5
17.1-Product Burnup Charts
17.2-Product Burnup Chart including Forecasting
17.3-Product Burnup Chart including Minimal Viable Product (MVP)
17.4-Product Burnup Chart including Scope Changes
17.5-SECTION 17
18-Sprint Scenarios
6
18.1-Sprint Scenarios
18.2-You Deliver all User Stories Before the End of the Sprint
18.3-You did not Deliver all User Stories by the End of the Sprint
18.4-The Sprint is Halted or Cancelled
18.5-Technical Debt
18.6-SECTION 18
19-Example Project - Part Five - Sprint Review
4
19.1-Sprint 1: Sprint Review and Agenda
19.2-Sprint 1: Sprint Review - Demonstration of Product Increment
19.3-Sprint 1: Product Increment
19.4-SECTION 19
20-Example Project - Part Six - Sprint Retrospective
2
20.1-Sprint 1: Sprint Retrospective
20.2-SECTION 20
21-Ending a Scrum Project
2
21.1-Ending a Scrum Project
21.2-SECTION 21
22-Other Terms and Definitions
6
22.1-Spike, Refactoring, Software Bug
22.2-Scrum Anti-Patterns
22.3-Relationship of Epics, User Stories, Features
22.4-Information Radiator
22.5-Popular Scrum Software
22.6-SECTION 22
23-More About Cost Estimating
4
23.1-Estimating the Cost of a 2-Week Sprint
23.2-Estimating the Duration and Cost of a Short-Term Scrum Initiative
23.3-Some 'Real World' Issues and Realities
23.4-SECTION 23
24-Course Wrap-Up
1
24.1-Bonus Lecture